Since developer Techland split from Dead Island publisher Deep Silver, its new ventures have wielded more enjoyable results for many fans. Dying Light, while littered with uninteresting side quests, fulfilled the promise that Dead Island set out to achieve. With its sequel Dying Light 2: Stay Human releasing this month, the gameplay is tighter and offers the same level of fun, but continues the tradition of a weak main narrative.
Dying Light 2: Stay Human expands the horizons of the first in a few critical ways. Rosario Dawson's presence is a nice addition, and makes the events that unfold more memorable. Parkour traversal also makes exploring the map a delight, so players have been assured that the Dying Light series is headed in the right direction. Often critical developments for a game come by way of subtraction, and ditching old, overpowered, or uninteresting mechanics can result in a better experience overall. In Dying Light 2: Stay Human, Techland's decision to remove most of the guns was one such development.
One Dead Island 2 Change Could See It Outshine Dying Light 2
The biggest draw to Dying Light has always been its handling of first-person parkour. Like the Mirror's Edge series, the way its open world allows the player to traverse the setting is always engaging, and the first-person view is restricting enough to make tense moments more thrilling. In Dying Light, the excitement is dampened in its latter stages because guns become readily available, meaning the need to be up-close and personal with the enemy is no longer emphasized.
When hordes of The Infected can be mowed down with a few rounds of Barrel SMG ammunition, movement becomes less critical for survival. Ensuring there are enough bullets in the chamber
Read more on gamerant.com