Dwarf Fortress developers Tarn and Zach Adams have announced that the game's roguelike Adventure mode will be a huge deal once it finally launches on Steam. Though the game built its following on the basis of its core Fortress mode, the only real way for players to experience everything a given world may offer is to load up Adventure mode, as it allows for free-form exploration.
Being one of the more complex and expansive indie games around, Dwarf Fortress presents its players with a unique opportunity to build a thriving colony of dwarves. Since it's a deeply systems-driven experience, each new playthrough generates a whole continent's worth of geography and history to provide context to the given sandbox, but these elements don't necessarily get to shine in Fortress mode. That is precisely where the lesser-known Adventure mode comes into the picture.
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In their recent interview with PC Gamer, the Adams brothers went into more detail about the upcoming Adventure mode, claiming that it's «gonna blow everyone's mind» once it comes out on Steam. «We are leaning towards making it a big release,» said Zach Adams, adding that the pair had been working on a veritable questing system for Dwarf Fortress's roguelike Adventure mode. Since the mode is a very free-form sandbox experience, introducing quests would give it the sort of structure that an RPG fan might expect. In turn, this will also make the world more interesting to explore, the developers believe.
Since Dwarf Fortress wants to make losing fun, it makes sense that the devs would want to set up a faster, more streamlined version of the game for those who want something different. The Adventure mode fits the
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