Spellcasters are an integral feature of Dungeons & Dragons and are characters able to help their party through the use of magic. When playing a spellcaster, players can gain a wide range of spells of their choice that can offer a wide range of incredible abilities that can be used in and out of combat. While it's often easy to get tunnel vision about choosing spells that allow a character to deal as much damage as possible to their foes, various forms of utility magic can offer incredible benefits outside of combat that can be used to solve problems that sheer damage can't.
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By and large, some of the most useful types of spells in D&D that are often overlooked by new players are divination spells. So we're going to explore the School of Divination magic and explain how to get the most out of some of its best spells.
The School of Divination is made up of effects that can provide a player with various forms of information. Low-level examples of Divination magic include Detect Magic, Comprehend Languages, and Identify; each of which are great means of obtaining information in a given scenario. However, several incredibly useful Divination Rituals are often overlooked by players that can be used to obtain more broad information that can help players decide their next course of action. These spells include Augury, Divination, Commune, and Contact Other Plane. While these spells are each only available to specific classes, with Commune being notably exclusive to the Cleric class, as they are each rituals, meaning a character may theoretically be able to obtain them through the Ritual Caster feat or if a character is a Warlock, the Book of Ancient Secrets Eldritch Invocation.
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