We review Dungeon Scrawlers: Heroes of the Undermountain, a scribbling game published by WizKids Games. In Dungeon Scrawlers, players are racing to finish the maze as fast as possible.
Over the past few years it seems like the Dungeons and Dragons brand has really taken off as an IP. Is it the influence of the first season of Stranger Things (which even spawned its own D&D box set)? Or maybe it’s the success of the Critical Role campaign. Regardless, from quick-playing filler games to straight up dungeon crawls, the D&D brand is alive as ever.
Today, we get to take our dungeon crawling experience to a writing game… specifically a scribbling one. No, this isn’t the 2000th roll and write game to be reviewed on our site. Dungeon Scrawlers: Heroes of the Undermountain is a fast-paced filler game that will have you quickly and franticly trying to collect treasure and slay monsters. In this game, the pen is indeed mightier than the sword.
Dungeon Scrawlers only takes about 10-15 minutes to play. It starts with each player selecting an iconic D&D character (rogue, ranger, wizard, etc…) and a dungeon level. On go, each player takes their pen and tries to quickly trace their way through the maze. The key is that you have to not only draw a continuous line, but you must interact with all the elements of each room you enter.
Interacting with the elements will have you tracing spell shapes, outlining treasure chests, covering up monsters, or collecting artifact fragments in numerical order. There are 10 different dungeons in total, and they do step up in complexity as the numbers progress. While you might just be racing to scribble out an end boss in the first level, the later dungeons will have you collecting keys, teleporting
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