Walking around Gamescom, you realise how many games are flying under the radar. Some are likely destined to stay there, lost in a sea of better ideas, cleaner execution, and greater ambition. Others, however, will make themselves known, and playing them at this ‘before’ point, as they stand on the precipice, is like seeing the band live in a dive before their first hit. The bar probably smells better than Gamescom too. Dubium is one of those games I expect to make a major splash soon.
I’ve written about Dubium previously, back when it was originally announced, so I feel less like I saw the band at their first gig and more like I watched them practise in their garage. I’ve had my eye on Dubium for a while, and getting my hands on it did not disappoint. The social detection game describes itself as a mash up of Among Us and Dead by Daylight, and while those are lofty goals, it does deliver a combination of both titles - it just depends on whether it can also grow the sorts of communities that helped those two become mega hits.
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Dubium was already well into development when Among Us became a breakout hit, so the similarities between the two are coincidental, but they’re also unavoidable. Dubium sees you playing on a spaceship, wandering around and completing tasks while one of the crew members tries to kill you. It’s pretty on the nose, really. There are some notable differences though, some for the better, some for the worse, and some that I’m not quite sure about.
I don’t want to keep going back to Among Us, but the fact is players are going to instantly compare the two so it’s a handy lens to use. Let’s start with what Dubium does far better than
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