Long before Capcom tried its hand at bringing the Monster Hunter series into a more open-world style, the developer took its first steps into a serious open world in 2012 with Dragon's Dogma. Even 10 years later, the world-building, combat, and character creation in Dragon's Dogma have absolutely stuck with players as it remains a mainstay of the genre.
Given the success of Dragon's Dogma, it's strange that Capcom still hasn't turned this cult classic into a series of open worlds or many more additional expansions. While there was one expanded re-release in the form of Dragon's Dogma Dark Arisen and a brief attempt at an MMO, continued support for the game as the series it could have been seems to have ended there. Nonetheless, with Dragon's Dogma released ten years ago today on May 22, 2012, it's worth looking back at what made this game so special (and continues to do so).
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For players still looking for a quality open-world game, either after completing Elden Ring or while still waiting for Elder Scrolls 6, it could be difficult to find another game from the last ten years that holds up as well as Dragon's Dogma. This is thanks to many features that work together in the original game, which were expanded on further with the Dark Arisen re-release. One of the most notable ways that the game manages to stand out within the genre is through the open world itself and, specifically, the way that players are tasked with exploring it.
While there is a fast travel system in Dragon's Dogma, it is unlocked relatively late and requires a certain amount of work in order to both set it up and activate it. When it comes to that setup, players have to not only travel to a location before
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