Dragon’s Dogma 2 is an open-world action RPG but features many unorthodox aspects from other similar games. There are no quest boards or markers, with quests discovered as one explores and only one save file. The latter is in keeping with the first game, but given that the sequel’s world is four times larger, it does create some concern.
Director Hideaki Itsuno offered more details when speaking to Game Informer through a translator. While confirming that there’s only one save file, he revealed, “The game gives you more options. [It] gives you the option to load from the last inn you rested at, so in that regard, it’s not a game where you won’t have any possible way to go back.”
However, the ultimate goal is to encourage exploration. “Regarding what the thinking was behind that, it’s really simple: we want to encourage exploration, and this is quite the opposite of what you get when you allow too much freedom in this regard.” Providing an example of jumping off a cliff, Itsuno feels that having multiple save options to jump and safely revert has “quite the opposite effect of encouraging that exploration feel.”
On the other hand, by only being able to reload at the last inn, you’ll be more careful and maybe look for another way down. “So that is the main reason: I really wanted to encourage the thrill of exploration, and that was the thinking behind the limit.”
Dragon’s Dogma 2 launches on March 22nd for PS5, Xbox Series X/S and PC. Itsuno reiterated that it has an uncapped frame rate that aims for around or above 30 frames per second without any other graphical modes. Head here for more details.
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