I don’t think it’s especially controversial to say that Dragon Age: Inquisition sort of sucked. Well, it wasn’t bad – it did win a bunch of Game of the Year awards – but it certainly fell short of the first two games, and the open-world take on the game ended up being a painful slog of side-quests and wasted time. It wasn’t bad, but I never felt like it did the series justice. I’m pretty happy, then, that Dragon Age: The Veilguard is a far more focused affair, with a generally faster pace, and open zones rather than full open-world gameplay. It’s so much better, and while it’s not perfect, it does feel like a return to form for the series and for Bioware as well.
Things kick off really fast, with you being introduced to Rook, your character, as they’re going into a bar to try and meet one of their companions. Things don’t quite go according to plan, and you soon find yourself instead teaming up with the familiar old face of Varric. Not that this really improves matters as things continue to go south, one thing leading to another, some ancient Elven gods getting released, and it now being your job to try and un-release them. Classic RPG stuff, really.
The trials and tribulations that you’ll have to navigate on The Veilguard’s overarching quest will often have you battling your way through demons and blightspawn. So it’s a pretty good thing that the combat is an absolute blast, letting you easily switch between two weapons, regardless of the class that you settle on. As a mage, that meant switching between a magical staff, and an orb and dagger combo that let me cause miniature explosions.
Levelling up naturally gains your character new abilities, and you can easily respec within your class if you want to try out a different build, which is nice, though you’re locked into your overall class from the beginning. You don’t get to test the classes out before deciding what to be, just watch a video showing what they can do. Would it kill big old RPGs to allow us to test the
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