Doom, Wolfenstein, and Quake co-creator John Romero says that he “supports” a remake of 2000 shooter Daikatana. Developed at Ion Storm, after Romero parted ways with id Software, Daikatana struggled commercially and critically. Now, Romero says that he would be willing to “consult” on a hypothetical remake, while also discussing his upcoming FPS game, built in Unreal Engine 5, his future Doom WADs, and his relationship with id co-founder John Carmack.
Designed by Romero, Daikatana takes place over a variety of time periods, each with different enemies, weapons, and environmental aesthetics. Though it’s become an infamous part of gaming history, having played it from start to finish, I would personally argue it’s nowhere near as bad as its legacy might suggest. Now, as John Romero releases his autobiography, Doomguy, the legendary FPS designer discusses the role he would serve if Daikatana were to be remade.
“I feel that Daikatana, if remade, could be an exciting game,” Romero says, “more so than the original. Personally, I would consult but not do the remake myself as I’m very busy with other games. I would not remake Daikatana myself, but I support a remake.”
Romero also says that a new game in the Commander Keen series, which helped propel id Software to success before the creation of Wolfenstein 3D and Doom, “would look very different from the originals,” adding that it would “be lots of fun to make that with Tom [Hall, Commander Keen and id Software co-developer.]”
In a lengthy Q and A, Romero also talks about his relationship with id Software co-founder and id Tech creator John Carmack. Though the two worked closely together on Wolfenstein, Doom, and id’s various, earlier projects, Romero parted ways from id
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