Arc System Works has become a premier developer and publisher of modern fighting games. Along with its increasingly popular original IPs like Guilty Gear, the success of titles like Dragon Ball FighterZ and Granblue Fantasy Versus has drawn the attention of other companies looking to collaborate on their own fighter. DNF Duel is another result of that trend: a one-on-one fighting game based in the best-selling Dungeon & Fighter universe and co-developed by Arc System Works, Eighting, and Neople. While it's clear that the game is fundamentally simplistic and somewhat cobbled together, DNF Duel is also oddly unique and undeniably fun.
Unlike other fighting games, the roster of DNF Duel is made up of different class archetypes rather than more specific characters like Ryu or Chun-Li. These classes are all lifted from successful online beat-em-up Dungeon & Fighter, and players choose from a lineup of 16 fighters that have titles like «Berserker,» «Ranger,» «Grappler» and more. Each character has a relatively small array of moves, and all of them can be performed easily using the Smash Bros-esque input system that ArcSys previously experimented with in Granblue Fantasy Versus.
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Despite the game's anime aesthetic and ArcSys' always-impressive presentation in Unreal Engine 4, DNF Duel eschews many common elements of the typical «anime fighter.» There are no universal double jumps, air blocks, air dashes, advancing guards or their associated systems from the subgenre. Instead, DNF Duel creates a much more grounded game with huge potential for comebacks; guard counters are the only defensive mechanic, and every player gets access to a big-damage
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