Playing games with a hangover is a risky business. Play something too loud or too flashy and you risk bringing up last night’s ill-advised kebab, but play something too slow and you’ll drop right off to sleep. Even games like Tetris or Pac-Man are too much for my recovering shambles of a brain on such days, the waka-waka-waka sending signals through my synapses that for some reason tell my stomach to bring up its contents.
Why am I writing about hungover gaming? No reason. It’s definitely nothing to do with the fact it’s a rough Sunday morning and I was at a friend’s wedding last night – I’m a professional who would never turn up to work with my head pounding and ears ringing from constant refrains of Sweet Caroline the night before. But if you ever are in a less professional situation and you want to turn on your PC after a heavy night, there’s only one game to choose. Disco Elysium.
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That’s true of almost any situation though. Ask me to recommend a game when you’re tired, when you’re hungry, if you want to play something different, if you want to play something the same; chances are I’ll say Disco Elysium. It’s just a certified banger, and I’ll take any opportunity to advise my friends, colleagues, and strangers to play it. When you’re hungover, though, it takes Studio ZAUM’s narrative RPG to a whole new level.
Some people go all out to roleplay their characters. I’ve never played D&D, but I see players getting into costume, perfecting an accent, bringing props, and never breaking character for the length of a mammoth session. We do this less for video games, as a rule, but when you’re roleplaying a character,
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