Developed and Published by James Brendon, Dinkum is an immersive farming game where you're left in a big world with only one companion by your side, Fletch. The game's primary goal is evidently revealed at the start: to build a big town and bring commerce back to Fletch's dad's island.
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The game is based in Australia, and features a bunch of different characters. They provide different uses, and slowly visit your world once you get your first permanent resident. The game gives you a lot of choices to design your town the way you want. Here's how to populate your town.
When you first start the game, Fletch will ask you to do a bunch of stuff, before telling you that John will visit the island on the second day. This is your first resident, other than Fletch, and he will take the Visitor tent that you'll build on the first day.
The first order of business is to convince John to stay on the island permanently. Lore-wise, you need to make him feel like he's going to profit by staying in your world. In terms of game mechanics, you basically need to get close to John by increasing the heart meter.
There are quite a few ways to do this. The first and the most effective is to finish his personal requests. To do this, head over to John and talk to him. Here, you'll see the option "Need anything?" or "Got a job for me?". Click on it and finish his request.
If these options are not available when you talk to him, click on the "I want to chat" or "Let's Chat" option, and you'll be able to see it there. Every time you finish a personal request, you will increase a quarter of one heart on the heart meter. The requests provided by the NPCs can be as follows:
Before accepting a personal
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