Diablo Immortal warbands changes are on the way, says the fantasy game’s lead designer Wyatt Cheng of Blizzard in an update discussing the multiplayer group system. Diablo Immortal warbands have been a point of much controversy among the playerbase. Frustrated by the necessity of having all eight members of your warband online simultaneously for certain activities in the RPG game, many players have called for the system to instead be integrated into clans.
Diablo Immortal lead designer Wyatt Cheng addresses player feedback in a post on the game’s subreddit. He notes four major concerns with warbands – the requirement to use them for certain aspects of play, the eight-player requirement, the value of warband rewards, and the gameplay experience offered by warband activities – and takes time to address each point individually.
First on the table is the requirement for warbands in certain activities that can interfere with progress in other areas of the game. Cheng admits that “if you aren’t participating in warbands it can be frustrating to find other systems that require participation in order to continue.” These include areas such as the Codex and the Hero’s Journey – both of which previously had steps where warbands are required. Cheng notes that some steps have already been taken to address this, and the issue is still being monitored.
Cheng says that the next major patch will be reducing the requirement for a warband raid to four players, rather than requiring all eight members. This will no doubt come as welcome relief for many – the previous requirement combined with the eight player limit for a warband has led to many players constantly disbanding and reforming the groups as it can be difficult to ensure the same
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