On the development team, when we talk about the story we want to tell with Diablo Immortal, we always come back to our burning north star: it’s the sequel to Lord of Destruction.*
*This blog unapologetically contains spoilers for Lord of Destruction.
Quite a few of us marveled at LoD when it was released in 2001. The story was built on a sinister twist at the end of Diablo II. Harrogath managed to be both bleak and inviting, the game’s villain was a delight to watch in action, and the implications of its ending stuck around. Lord of Destruction developed a quintessential Diablo theme: when faced with incredible odds, a lot of people do the wrong thing—and doing the right thing doesn’t always save the day.
Diablo Immortal takes place between Diablo II: Lord of Destruction and Diablo III.
In the future, Diablo III will move us 20 years forward in time from Diablo II. By that point, the series’ most eminent scholar, Deckard Cain, is obsessed with the End of Days. The Nephalem* are awakening to their heritage. And, after Diablo III, things will get even darker.
Developer's Note: *In Diablo, humanity are the long-descended offspring of angels and demons who fled the Eternal Conflict between their kind, stole an impossibly powerful artifact of creation, the Worldstone, and made their own refuge, a world called Sanctuary. Sanctuary has been a mixed success—humanity is still alive, but their home isn’t the nicest place to live.
At the end of Diablo II: Lord of Destruction, the demon lord Baal corrupted the Worldstone, hoping to poison everyone and everything its power had touched. Before he could finish the job, a group of heroes defeated Baal, and the Archangel Tyrael hurled his sword, El’druin, into the heart of the damaged
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