Diablo Immortal(opens in new tab)'s free-to-play model has been lambasted (opens in new tab)by critics and players alike, although this hasn't stopped the game being downloaded by millions of players(opens in new tab). One particular bugbear among the community is that Legendary Crests, items which boosts players' chances of receiving quality loot when running one of the game's randomly generated Elder Rifts, are visually very similar to Eternal Legendary Crests. These are a more expensive version of the Legendary Crests exclusive to the in the in-game store. They enable players to trade any gems (which are socketed into equipment for stat bonuses) they find on the game's gem market.
Incidentally, if all this sounds confusing, don't worry, it's supposed to. Such convoluted in-game economics helps obfuscate how much money players know they're spending on free-to-play games.
Anyway, it seems the feedback (or perhaps that should be blowback) has been such that Blizzard has opted to make some changes. As reported by PCGamesN(opens in new tab), an image of the game's three crests appeared on Reddit(opens in new tab), including what appeared to be a new, orange design for the standard Legendary Crest. Immortal's lead game designer Wyatt Cheng confirmed this(opens in new tab) in a response to the post, stating «This is artwork that we're working on to help differentiate the Legendary Crest (which will become to Orange one) [sic] from the Eternal Legendary Crest (which will remain the purple one in the middle).»
Cheng went on to explain the rationale behind the decision, stating «We want to make sure players know exactly what they're getting when they make a purchase, view them in inventory, and use them at the Elder Rift
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