Amid criticism of Diablo Immortal’s approach to microtransactions, the game’s director has suggested that some negativity around the game is “based on misinformation”.
Months prior to the Blizzard game’s release, director Wyatt Cheng said: “In Diablo Immortal, there is no way to acquire or rank up gear using money.”
And while it may be factually accurate that “gear” itself can’t be purchased with real money, following the game’s release last week some players have labelled Cheng’s comments disingenuous.
That’s because Diablo Immortal lets players use real money in a bid to acquire powerful Legendary Gems, one of three progression pillars alongside regular gear and XP level, which can be used to upgrade a character in the post-game.
It’s been claimed that the highest tier Legendary Gems can’t currently be earned by players who don’t pay for them with real money, and it’s been estimated that fully upgrading a post-game character would cost up to $110,000 worth of gems.
And players can’t even purchase Legendary Gems outright. Instead, they are dropped from Legendary Crests, which are the game’s loot boxes.
Over the weekend, Cheng was asked on Twitter what had changed since his pre-release comments about players not being able to buy gear. “Or are the gems not considered gear?”
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Another user asked Cheng why he took the time to respond to criticism of the game’s microtransactions.
They wrote: “King doesn’t justify charging $100 for a pack of lives in
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