Diablo: Immortal players are upset over the prevalence of microtransactions in Blizzard's latest action-RPG.
The free-to-play game launched on June 2 and brings a relatively complete Diablo experience to mobile (and now PC in Early Access), albeit with a few simplified systems. As is common in free-to-play games, however, there are many optional in-game purchases, and Diablo: Immortal's best loot is seemingly pretty hard to get without spending a lot of money – and even then it isn't guaranteed.
Players have taken to Reddit and Twitter to raise their concerns, and Legendary Gems are at the centre of the microtransaction controversy. These are essentially powerful upgrades, ranked from one to five stars, that players unlock by completing Elder Rift dungeons with added Legendary Crest modifiers. The best rated Legendary Gems can only be found by cracking open Legendary Crests.
The problem is, only three Legendary Crests are available each month unless players spend money, and they essentially act like randomised loot boxes. According to Forbes, players only have a 0.05% chance of getting a five star Gem for each Legendary Crest used.
Ok hold up, am I understanding this correctly for ImmortalOnce you get a legendary gem to rank 10 you can further enhance that gem and its item’s power to the next level (Awakening) which needs a mat that literally only comes from the store for $15?Bruh tell me this is wrong
The most efficient way to gain Legendary Gems is also very expensive – you'd need to spend $100 on the game's premium currency (which can't be earned under any circumstance except spending cash), which would net players 45 Legendary Crests, making each one about $2.20. There is apparently a failsafe feature that guarantees one
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