The recently released Diablo Immortal has seemingly been embroiled in controversy ever since it was first announced at 2018's BlizzCon. Although this controversy was initially centered around the game being made for mobile platforms, it changed upon the game's release in June.
Diablo Immortal has since generated negative attention due to the perceived reliance of microtransactions that the game pushes on players. While microtransactions are to be expected in a free-to-play mobile game, many cite that Diablo Immortal'ssystem heavily fosters a pay-to-win framework that favors whales who are happy to spend heavily on the game.
Complete Guide To Diablo Immortal: Tips, Tricks, Builds, And More
The primary source of controversy surrounding Diablo Immortal's microtransactions stems from how in-game payments are essentially required to reach the highest power levels within the title. With the free-to-play gameplay being cited by many as a time-consuming and monotonous grind, players are pushed towards buying in-game items such as buffs and modifiers. The game additionally offers loot boxes that contain items that cannot be easily found via organic gameplay.
These loot boxes typify what is wrong with Diablo Immortal for many fans, as they are the only way to obtain legendary-tier gems without putting in a truly hefty amount of in-game hours. With some players calculating that it can cost up to $110,000 to fully level up gear in Diablo Immortal, it is clear why the game has developed a negative reputation for the sheer extent of its microtransaction business model. That being said, the remaining playerbase and profits that Diablo Immortal boasts suggest that the game remains appealing for a specific demographic of players.
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