Diablo Immortal is facing a large backlash from players following its release last week.
The free-to-play MMO was released on June 2 on iOS and Android, and as an open beta on PC, but quickly saw a negative reception for its heavy focus on microtransactions.
This included a report over the weekend that calculated that it could cost players up to $110,000 to fully upgrade a character in the game.
The negativity has resulted in Diablo Immortal being ‘review bombed’ on Metacritic, which at the time of writing means its user score is currently just 0.8, the third-worst score in Blizzard‘s history.
The only Blizzard games receiving a worse user score to date were Warcraft III Reforged (0.6) and World of Warcraft Classic: Burning Crusade Classic (0.4), both of which were released in recent years (2020 and 2021).
This is the latest in a poor run of user scores for Blizzard on Metacritic, which hasn’t seen a non-negative score since 2019 (when the Switch port of Overwatch received a 6.1).
One of the main arguments against the game is that while it initially seems to be reasonable with its use of microtransactions, it’s only once you reach the endgame that they start to feel intrusive.
This may explain why the game seems to be faring better on the Google Play and Apple App Store, where it currently stands at user ratings of 4.1 and 4.7 respectively out of 5.
Despite this, both the Diablo Immortal subreddit and the general Diablo subreddit are filled with posts from fans unhappy with the game’s monetisation.
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One comment suggests that the game starts off reasonably but then when you reach the endgame the microtransactions feel intrusive, which may
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