Earlier this week, Game Director Wyatt Cheng and Senior System Designer Kris Zierhut released an in-depth Diablo: Immortal blog post, highlighting several changes coming to Blizzard’s upcoming mobile title set in the Diablo universe. Among many aspects, improvements to Immortal’s numerous social and multiplayer systems seemed to be a focal point during recent development. The message is loud and clear: Diablo Immortal tries to become “more than just a mobile game” — in fact, it claims to feature a full-blown MMO experience at launch. Wowhead Announcement of Developer Blog Post with Summary Diablo Immortal Development Blog Post «Closed Beta Learnings»
Helliquary Raid Changes — New 8-Player Encounters Every MonthThe Helliquary Raid system showcases one aspect of end-game content in Diablo: Immortal: 8-player raiding. As part of the Helliquary system, which plays an important role in increasing overall player power, the two Closed Beta raid bosses, Lassal and Vitaath, packed quite a punch during testing — and not only that: Both encounters showcased quite a variety of typical raid encounter mechanics. Hiding behind pillars before an explosion or jumping out of void zones to avoid lethal damage in a mobile game? Love it or hate it, but all that sounds very familiar to raiding in typical MMO games. On top of that, Blizzard plans to release a new Helliquary boss encounter every month after Diablo: Immortal’s release. Sure, we won’t see Race to World First levels of difficulty in strategy and mechanics — but it’s safe to assume that, especially in the beginning, these new encounters will pose quite the challenge.
Warband Improvements — Further Supporting the “Raid Fantasy”With the announced changes to the Warbands social
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