The expansion is slated for release this October, bringing with it a myriad of exciting new features, areas, and improvements to the title. The upcoming addition reintroduces the jungle-like realm of Nahantu, which was first seen in, as well as the class Spiritborn. Meant for the late-game, players will need to complete the original storyline at least once before moving on to the expansion that continues the story of Mephisto.
Though there is much left to learn about the new class, the Spiritborn has been described by developers as an anti-necromancer, with a special focus on martial arts. The expansion will also introduce four Mercenaries for players to discover, which can help them through Sanctuary after their specific prerequisite missions are complete and will come with their own skill trees. There are also multiple new dungeons coming to the title, including a new end-game one that’s a special co-op challenge called the Dark Citadel.
Given Blizzard's track record, Diablo IV has incited both excitement and apprehension, and this is what Redditors hope to see in the game.
interviewed General Manager Rod Fergusson and Executive Producer Gavian Wishaw at Gamescom to discuss the new Spiritborn class, how Mercenaries can complement different playstyles, and the other most impactful changes players can expect from and season six.
Screen Rant: I would love to talk about the Mercenaries that are coming into the game, more specifically how each one of them kind of works with different player play styles and how it fits in that regard.
Gavian Whishaw: Mercenaries are a brand new feature in Diablo 4: Vessel of Hatred. When you first start Vessel of Hatred, you meet Raheir, who is a big Shieldbearer Mercenary, and he introduces you to a hideout, there you do a sub-quest, then you get the option to go on three more quests to unlock three other Mercenaries.
Depending on your play style and what you need in the world, each Mercenary has a skill tree that you can unlock
Read more on screenrant.com