Diablo 4 eaned over $666 million dollars in sales in less than a week following its full June 6 launch. Activision Blizzard also revealed that customers have already sunk the equivalent to 30,000 years of playtime into the game, while wiping out a staggering 2.73 billion monsters.
“On behalf of Blizzard, we want to thank the millions of players around the world who are immersing themselves in Diablo 4,” said Blizzard Entertainment president Mike Ybarra.
“Diablo 4 is a result of our incredible teams working together to craft and support genre-defining games, build legendary worlds, and inspire memories that will last a lifetime. We’re humbled by the response, proud of the team, and remain committed to listening to our players and ensuring Diablo continues to exceed expectations for years to come.”
The $666 earnings figure takes into account global sales across all platforms in the first five days following the game’s full June 6 launch. It was not made clear the extent to which microtransactions contributed to the sales milestone. According to Activision Blizzard, Diablo 4 broke records both in terms of monetary earnings, and units sold during this period, cementing its position as Blizzard’s fastest-selling game of all time, while “exceeding the worldwide box office of all horror films released in 2023 combined”.
With over 276 million hours spent in #DiabloIV already, it’s been one Hell of a launch.This is only the beginning
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