There's a wealth of tech and/or gadget-based patents getting submitted every week, and the vast majority of truly exciting projects in the gaming industry can be attributed to established companies such as Sony, Microsoft, and the like. Every so often, however, a truly out-there listing will appear that cannot be credited to any of the big players.
One such patent was recently processed under the deceptively simple title of "Trampoline Video Game," as the system is, in fact, significantly more complex than it might seem at first. Unlike, for example, Sony's new hardware tutorial patent, the trampoline game patent doesn't seem to be tied to a specific platform, either, but may be designed as a standalone product instead.
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While a company such as Tencent may patent a Switch-like console device, the inventor of the "Trampoline Video Game," Samuel Chen, seems to have been thinking outside the box instead. His patent eludes any mention of an existing platform or console, but relies instead on a device connected to the cybernetic trampoline in question, which appears to be designed with an Internet connection in mind, a dedicated CPU, and even a camera, all of which would work in tandem to effectively digitize the player's use of the trampoline.
The trampoline itself would be separated into dedicated input and neutral zones that the player would need to jump onto, as per the patent listing. Chen's design mentions various extra components, such as an array of sensors to keep track of the player's movements alongside the aforementioned camera. To that end, it's not dissimilar to the several-year-old Sony gaming robot companion patent, in that it's a new form of
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