A Naughty Dog developer has revealed that Uncharted 4: A Thief's End almost utilized one of the most disliked features from The Legend of Zelda: Breath of the Wild, which could have transformed the gameplay entirely. Even though for many it's the most beloved Zelda game in history, Breath of the Wild still contains gameplay elements that some players could do without. Although very different, both BOTW and the Uncharted series are critically-acclaimed adventure titles, and do share some of the same mechanics.
The Uncharted series follows treasure hunter Nathan Drake as he travels the world with various companions. Uncharted 4 follows Drake as he sets out with his brother to find the supposed pirate utopia Libertalia, taking them to locations like Scotland and Madagascar. Uncharted 4added new elements to the famed series, including expanded climbing mechanics and a somewhat open world that could be explored. Legend of Zelda: Breath of the Wild also features an open world, but the way Link traverses it is different from Nathan Drake. To do things like climbing, sprinting, or fighting Link must utilize stamina. Although the stamina bar in BOTW can be upgraded, its finite limits have been a source of frustration for many players.
Related: Why People Are Still Discovering BOTW Secrets 5 Years Later
In a recent Let's Play on the Couch Soup YouTube channel (via Eurogamer), Naughty Dog's Josh Scherr revealed that Uncharted 4: A Thief's End almost included a stamina bar not unlike BOTW's. Scherr stated that, "the long story short version of that is that we did all these interesting things with a stamina bar, trying to make it feel more challenging." However, these stamina elements were ultimately not included in the final version
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