Bungie spent a good chunk of this week's news post talking about the enticing Legendary campaign mode in Destiny 2 The Witch Queen. We knew that the Legendary mode will be quite challenging for solo players and fireteams alike, but this news post sets expectations.
The Legendary mode aims to tell the same action-packed detective story as the regular mode, but it's for players who want to spend their energy leveling up quickly and to grab extra loot while deciphering Savathun's deceptions. Players can start the Legendary campaign from the get-go and based on the image from the ViDoc, it seems like the first mission in Legendary mode starts at Power level 1360. Bungie had previously mentioned that all players will start The Witch Queen expansion at Power level 1350.
Bungie describes the Legendary campaign as being tougher than a Legend Nightfall, but not as arduous as a Grandmaster. The missions will have more hostile enemies that won't back down. Enemies will have high resistance to damage in general, but more so to mismatched damage types--multiple modifiers are added in the Legendary mode to spice things up.
Every Legendary story mission will cap the players' Power level to prevent them from being overpowered--as expected, under-leveled players will have a harder time completing these missions. The skull icon on the launch screen will tell players what Power level is the absolute max for that Legendary story mission.
Bungie promises that there will be consistency whether players choose to hop in solo or with a Fireteam--players who choose to run solo or with a Fireteam will all get the same rewards. When in a Fireteam, the mission will scale to match the scenario--players won't find missions significantly easier than
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