Destiny 2's Season of the Haunted had a strange meta that mainly consisted of Classy Restoration in most activities, be it PvE or PvP, as one of the best seasonal mods ever introduced for players who want their character to stay alive. Much like Seasons before it, players experimented with the various artifact mods available and filtered out the best of the bunch, using them in appropriate game modes. Season 18's artifact mods were revealed ahead of launch, with the various unlock tiers explained alongside the slot allocation for every mod that requires a specific one.
Although this has not always been the case, Bungie has been pushing build-crafting in Destiny 2 as one of the game's strengths, and seasonal mods are part of the equation that makes each different build shine. In the case of Season 18, Bungie added interesting items to the game that will work with Arc 3.0 builds or for general play, but one detail that stands out is the fact that most of these seasonal mods are bound to the class item slot. Like any other armor piece in Destiny 2, class items have a maximum of 10 energy and up to three slots for artifact mods in the case of Artifice Armor, but that's nowhere near enough to use all Season 18 mods.
Destiny 2 Season 18 Leaks Explained: Name, Returning Raid, and More
Using all class item-specific seasonal mods has never been an option in Destiny 2, which makes sense because it means players have to make strategic choices on what they are willing to sacrifice along the way. However, Season 18's artifact mod selection features a total of nine mods that are exclusive to the class item slot, meaning that at best, players will only be able to use three of them. More realistically, that number will fluctuate between
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