Bungie introduced a new matchmaking mechanism in Destiny 2 Season of Plunder. Although the game had PvP modes since the early days, Bungie followed a Connection-Based Matchmaking method to group players for Crucible matches.
However, all that changed with Destiny 2 Season of Plunder. Bungie introduced Skill-Based Match Making as a replacement for their Connection-Based Match Making in the game.
While that was supposed to be a good thing, Guardians quickly found a way to exploit it to get easier matches.
The exploit is rather simple. This does not involve the use of any third-party software either. All Guardians did was pick a player who had the lowest K/D ratio in the fireteam, preferably less than 1.
This Guardian was then promoted to Fireteam Leader and they were then asked to launch the Control activity. What this did was that it triggered the game into believing that everyone in the Fireteam was of a similar skill level, matching the entire team with another team of a similar skill level.
This leads to the enemy team getting stomped in most cases. Now, it would be wrong to take a call on the state of the SBMM system in Destiny 2 Season of Plunder.
It's just been a week since the launch of the season, and things like this take time to get into shape. Moreover, Bungie mentioned that they would be introducing a loose SBMM system with the current season.
Going by those standards, it looks like the developers have done a good job of introducing the SBMM system to the game for now. It will be interesting to see how this plays out in the coming few weeks. Although the SBMM system has been introduced in Control, the other modes in the Crucible still use the CBMM system.
Bungie will slowly expand their SBMM to other modes in the
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