As they look ahead to the release of Destiny 2: Lightfall, the next year-long expansion for the online shooter, Bungie has announced that death by falling from really great heights will be going away.
Set for an update sometime after the release of Lightfall on 28th February, the change will mean that, while Guardians will still be able to take damage when landing from a great height, they won’t be killed by hitting the ground too hard. Instead they’ll be left at the brink of death instead, and recover over time as usual. This will be a boon in certain situations, given some of the vertical drops that can feature in Strikes and Raids in particular, and should also help when some funky physics shenanigans has led to a death at the hands of the “Architects”.
Here’s Bungie’s explanation:
Pretty soon, Guardians are getting a little sturdier. Starting in Lightfall, physics collision damage will no longer be lethal to Guardians. Fall damage will still be lethal when Lightfall launches, but we plan to also make that nonlethal in a mid-Season update. You’ll still take damage from physics collisions, but it will generally leave you at 1HP instead of outright splattering you.
This is sure to open up a few new ways to explore environments and new speed run strats along the way.
There’s a lot of other changes coming, as Bungie look to rebalance the game around new abilities and modified systems. Speaking of new abilities, they also gave us a good look at how Strand will work, amplifying guns, letting you grapple hook around, and more. It’s really interesting stuff and has been described as a connection to the psychic universe that is like a “third eye” opening. Each class gets a new super ability – the Hunter getting a Rope Dart, Titans
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