Destiny 2 resonant elements and deepsight attunement will be removed as in-game elements in the popular FPS game come the Destiny 2 Lightfall release date, according to a recent post in the game’s This Week at Bungie series. Destiny 2 introduced weapon crafting into the game with The Witch Queen expansion. However, even with several quests throughout the past year designed to help train players on how to craft and reshape their favourite weapons, the process of distinguishing weapons with resonant elements, deepsight resonance, and extractable weapon patterns was still pretty confusing. It was also difficult for players to track as they embarked on their favourite activities.
“As part of an initiative to integrate weapon crafting into the broader core economy, we will be completely removing resonant elements from the game. Standard currencies such as glimmer, enhancement cores, etc. will replace the element costs that exist today,” the blog post says. “We’ll also be removing the deepsight attunement objective altogether.”
The snippet says the game will still use resonant and harmonic alloys but that Bungie has plans to overhaul these in the future. However, ascendant alloys used in weapon crafting will continue to be in use for now.
These appear to be relatively late-game changes before Lightfall and the introduction of the Destiny 2 Strand subclass, as the excerpt suggests they are “hot off the presses.”
The discontinuation of resonant elements and deepsight attunement objectives is welcome among players. It makes far more sense to use straightforward currencies such as enhancement cores and glimmer to shape such weapons, which players already use to upgrade non-crafted weapons and armour.
Resonant elements and
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