Destiny 2: Lightfall may have its faults, but the DLC has leveraged one of the game's oldest Year 1 features in the best way possible, according to some players. Notably, a substantial part of the hype behind Lightfall was that the expansion would bring about numerous quality-of-life and general gameplay loop improvements that had been a long time coming, and Bungie has executed things rather well in this respect.
Naturally, none of the game's lower-profile improvements and upgrades will diminish the fact that Destiny 2's new DLC failed to reach the heights of its predecessor, Witch Queen. Regardless, as players spend more time in the game, they keep discovering that some aspects of Lightfall aren't necessarily as bad as they might've seemed at first.
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Lost Sectors, specifically, are a highlight amid Destiny 2: Lightfall's problems. Whereas the first iteration of the feature delivered as part of the original Destiny 2 Year 1 content left much to be desired, Bungie decided to slowly upgrade these mini-dungeons into genuinely interesting pieces of content, according to players. Reddit user FC_mania described them as «solo strike» missions, which is a far cry from what they used to be. While each major DLC since Shadowkeep introduced a number of new Lost Sector locations with interesting interactions and combat dynamic, Lightfall is being touted as the best of them all.
Players cite Lightfall's partially destructible environments and engaging set pieces as the reasons why these new Lost Sectors are so good, with one player even favorably comparing them to Destiny 1's main narrative missions. Overall, while Bungie may face a number of unfixable problems with Destiny 2:
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