As part of its constantly-evolving design, a number of changes are on the way for Destiny 2's arsenal. Weapons will be getting tweaked once again in Season 17, with an emphasis on making auto rifles and pulse rifles more competitive at certain ranges, buffing machine guns, and some extreme changes for rocket launchers.
For auto rifles and pulse rifles, Bungie explained in its latest TWAB update that a number of granular tweaks will see these weapons perform better in mid-long range when compared to hand cannons and they will outrange standard zoom submachine guns. damage falloff distance has been increased slightly, and players who favor pulse rifles should find themselves needing to land a reduced number of critical hits on opponents in PvP.
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Now Playing: Firearms Expert Reacts To MORE Destiny 2 Guns
For SMGs, some bigger changes are on the horizon. The variance in zoom between these weapons have been reduced and damage falloff distance has been increased in order to make SMGs more competitive in PvP. With these changes, the inaccessible SMG with highest perk or trait from a lucky RNG drop--Multimach--will compete less with auto rifles and it will no longer straight-up outclass every other SMG in PvP.
With changes to aerial combat on the horizon, Bungie is also fine-tuning precision hand cannons that have an Icarus Grip perk. Expect a massive switch from the huge airborne accuracy penalty reduction to a +25 Airborne Effectiveness stat once these changes kick in, as an example.
In the heavy weapons department,
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