Destiny 2 is a game with a complex sandbox that is made of many pieces; from abilities and skills related to subclasses, to all the different weapon archetypes and sub-archetypes that exist. This includes every Light subclass' node and its effect, including the new revamped system for Aspects and Fragments for both Stasis and Void, as well as including all the various perks and values available for all the guns in the game. Balancing the sandbox in Destiny 2 is not an easy feat, and changes can have an impact on other functionalities of the game, especially now that Bungie is getting better at separating PvE values from PvP ones.
As such, every big sandbox patch calls for extra attention both in the testing phases and after launch, and major changes often come at a slower pace as a result. This is the case for Destiny 2's machine guns, which have been stagnant for the most part because of the design philosophy behind their functions, as Bungie wants them to be battlefield control guns with add-clearing potential that go in the Heavy slot. This is slightly changing for the better, as announced in this week's TWAB for the sandbox patch in Season 17, and machine guns are getting a substantial buff to damage against all enemies and bosses, but it's unlikely this will change the meta much.
Bungie Details Changes to Destiny 2's Hottest PvP Weapons
Thursday's TWAB explained that Bungie wants machine guns to be better than they currently are, which is why the studio is buffing the guns' damage by 40% in PvE, and only by 20% against bosses. This is to make machine guns more impactful in general play, but less so against bosses due to the fact that these weapons naturally have larger magazines and deeper reserves than most guns in
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