A Destiny 2 Eager Edge nerf was included in Destiny 2 hotfix 6.2.0.7 that appears to have had further-reaching effects in the FPS game than initially suggested. The change to the sword lunging ability is baffling speedrunners and causing numerous seemingly unintended side effects – including making one of the most annoying methods used to grief other players in the multiplayer game harder than ever to deal with.
Destiny 2 hotfix 6.2.0.7 includes a note saying that developer Bungie has “Fixed an issue where Eager Edge could be used multiple times in a single activation.” For those not in the know, Eager Edge is a sword trait that gives the player increased sword lunge distance allowing However, community testers explaining the changes on the Destiny Reddit have determined that the actual implementation is quite different, and doesn’t actually appear to have resolved the things it was seemingly aimed at.
Instead of preventing multiple swings, Eager Edge now seems to track a hard velocity cap and deactivates the trait immediately if it determines that a guardian is moving too fast. This means that if you pull out an Eager Edge sword while moving faster than the cap will immediately slow, or sometimes outright stop, your lateral momentum. This can be activated by various speedrunning techniques such as ‘wellskating’ – but it can also trigger based on something as simple as falling.
A lot of the resulting issues may not dramatically affect the average player – however perhaps the most curious effect is on sword griefing. If you’ve played even a small amount of Destiny 2 lately, it’s likely you’ve run into this griefing trick – where troublesome teammates use the Eager Edge lunge to send you hurtling off the side of the map
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