In his very first interview, DesMephisto spoke with World of Warcraft Lead Cinematic Narrative Designer Terran Gregory and Cinematic Director of Story and Franchise Development Marc Messenger about cinematic development within World of Warcraft. Terran Gregory.
Together, they work on the many in-game cutscenes, game trailers, raid finales, real-time content, and announcement cinematics like the Dragonflight cinematic trailer which premiered earlier this month. The interview is packed with great questions about the process of cinematic design from inception to realization, a few hints as to what we might see in Dragonflight, and what goes into unintentionally creating new fan favorite characters, so be sure to give it a listen! We've got some bullet points below, but check out the full 30 minute interview for additional context and information.
The developers didn't see the hype around Zappy Boi coming; they were already working on Old Soldier by the time players saw his first appearance in the Battle for Azeroth cinematic trailer, so it was incredibly exciting to see how much players liked the character they had already started using more! They don't consciously try to elevate a character to that level, it's just a function of the story they're telling.For example, the banner-carrier (affectionally called «Tink Tink») was there because there needed to be someone standing next to Sylvanas to hear her whispered words during the Reckoning cinematic. They're mainly there to facilitate the story, but the team still tries to invest these characters with some emotional equity, which was the intent with Watcher Koranos in Dragonflight.
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