It’s an understatement to say that the last few years have been difficult for video game creators both big and small. Cancelled projects and huge publishers have led to swathes of layoffs, but it goes deeper than that, with smaller studios struggling to find the funding to make ends meet.
That was the situation that Dutch studio KeokeN Interactive faced earlier this year, the creators of Deliver Us The Moon and Deliver Us Mars unable to either find support for a third Deliver Us game or for other projects and forced to almost completely wind down the studio. But game development is often a passion, and that holds true for KeokeN co-founder Koen and Paul Deetman. They’re looking to rebuild their studio “brick by brick”, with a foundational stone being a Kickstarter for Deliver Us Home.
With the crowdfunding drive in its final hours – it concludes at 9PM BST today, and has crossed its minimum funding goal – we’ve been able to go hands on with a prototype demo that is included with some backer rewards. It immediately features familiar ideas and gameplay mechanics from Deliver Us Mars in particular.
The ending of Deliver Us Mars suggested that the surviving characters and all of the knowledge and technology they had managed to salvage would be heading back home, to Earth. Naturally the assumption for a sequel titled Deliver Us Home is that it would, somehow, tie into that desperate struggle to salvage something from our homeworld.
What KeokeN actually has in mind is something a little bit different. Much like in the blockbuster film Interstellar – how is that a decade old now? – Earth is a lost cause and mankind needs to find their way to other planets in order to survive as a species. Skipping ahead to the 23rd century and humanity has long since departed this planet and our solar system, journeying into the unknown to prospective new homes.
A descendent of the evacuees from Earth sent to survey planets, you crash land on Carlo 394e and are faced with a stark reality. Yes,
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