We’re back with a new Defense Matrix update on our efforts to keep Overwatch 2 a fun, safe, and inclusive experience for everyone. Our latest Developer Update revealed new features that aim to bring friends together while protecting you from disruptive players, so let’s dive a bit deeper into these changes and what you can expect in the coming seasons.
Overwatch 2 has always been a game best played with friends. However, in Competitive Play, it may not always work to group up if your friends are too far from your rank. That’s why we’re introducing “Wide Groups” in Season 10, and you’ll now be able to play with your friends in Competitive no matter their rank.
So what, exactly, is a Wide Group? A Wide Group is when the highest and lowest ranked players are too far apart in Skill Tier and Divisions. Any groups with Diamond or lower ranked players that are more than five Skill Divisions apart are a Wide Group. Any groups with Masters players that are more than three Skill Divisions apart are also Wide Groups. Finally, any groups that have a Grand Masters or Champion Player are also Wide Groups regardless of how many Skill Divisions apart they are.
With this new queue option comes some tradeoffs. For one, queue times will be longer as we work to pair you with other wide groups, using Role Delta tech to ensure the match is as close as possible. For example, a Wide Group with a Platinum player and Bronze player will be matched against another group with similar skill distribution to try and deliver the fairest match possible. However, some matches may not appear to be as balanced as you may encounter opponents who are very different in skill level than you are. Thankfully though, such encounters won’t necessarily have as much of an impact on your progress in the Competitive ranks.
There will also be a new Modifier at the end of a match when playing in a Wide Group. It wouldn’t be fair for lower-skilled players to be directly boosted to higher ranks when they group with
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