Deep Rock Galactic Season 2: Rival Escalation is about to begin. Rival Escalation doesn't feel like a transformative push--it adds similar things to the first season--but it makes some much-needed changes to how weapon upgrades work that should ease the grind a bit. If you haven't yet tried Deep Rock Galactic or you haven't played in a while, Season 2 feels like the ideal on-ramp.
Season 2 adds a new Performance Pass to the cooperative first-person shooter, as well as a new enemy type, seasonal event, and secondary weapons. So it's a lot like Season 1 in that regard, which added a Performance Pass, new enemy type, new mission, and new primary weapons.
Ahead of the launch of Season 2, I got a chance to play through the new content coming to Deep Rock Galactic. Having only touched the game one or two times before, I was surprised at how easily I was able to jump in and know what was going on.
It helps that Deep Rock Galactic still seems to be in the early days of its story, with Season 2 following up on the small narrative threads introduced in Season 1. As the name of the season suggests, Season 2 sees the antagonist Rivals amping up their prospecting efforts on Hoxxes IV, which means the four-man squad of playable dwarves needs to escalate their own efforts to mine out all of the valuable resources first.
Season 2 certainly feels like it's an invitation for new players. Though the Season 1 Performance Pass is no longer available, most--if not all--of the rewards in it seem to be returning to the game in some capacity, whether that's through Lost Packs, Cargo Crates, Matrix Cores or the in-game Shop. So if you're just jumping in now, you haven't lost out on cosmetics.
You're going to have to do some grinding or drop
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