I used to be a huge Overwatch junkie. Before dropping the game because it simply got frustrating to play competitive matches, I was hooked on it. I loved playing with my friends, keeping up with the game’s always-evolving meta, and winning matches thanks to perfect teamwork. So far, the Overwatch 2 multiplayer beta is reinforcing all of those positives, while keeping negatives mostly out of sight.
If you’ve seen people talk about the Overwatch 2 beta on Twitter (or have been watching streamers grind away at it for hours), the idea that it doesn’t feel like a proper sequel probably isn’t new to you. For what it’s worth, that’s part of my takeaway as well. Instead, Overwatch 2 feels like the game Overwatch was always meant to be. This is its most definitive update, though that’s all it is: An update.
The first thing I did once I was able to get into the Overwatch 2 beta was check on all of my old mains. Pharah is largely the same (though her voice feels like it’s an octave higher, which sounds totally out of character), and so is Soldier 76, save for his gun now having recoil.
The biggest changes to the game’s characters across the board are to its tanks, who I used to play as all the time. Reinhardt, for instance, can now store up to two uses of fire strike and can move from side to side much more while he charges. These small tool changes felt great to me, someone who used to play him as my main character. Instead of being limited to up-close encounters, one of the game’s most iconic characters can actually deal damage from afar now.
Arguably though, the two characters that have been changed the most are Orisa and Doomfist. The former has had her entire kit revamped, ditching her shield for a spear that can be twirled to
Read more on digitaltrends.com