Game Developer Deep Dives are an ongoing series with the goal of shedding light on specific design, art, or technical features within a video game in order to show how seemingly simple, fundamental design decisions aren’t really that simple at all.
Earlier installments cover topics such as how solo developed Devon Wiersma optimized the spraypainted world of Bombing!! 2: A Graffiti Paradise, the updated visuals and production pipeline of Ravenlok, and how the team behind the genre-bending God of Rockblended fighting and rhythm games into one cohesive style.
In this edition, Total Mayhem Games' co-founder and tech manager Sam Meyer explains how planning for crossplay in We Were Here Forever started long before the game's development and how thinking ahead can help you build an infrastructure that will benefit all your games in the long term.
In today's gaming industry, enabling crossplay functionality has become crucial in connecting players and allowing them to enjoy games with friends on different platforms. ForTotal Mayhem Games, the indie game developer behind the popular co-op puzzle adventures of the We Were Here series, communication and cooperation are fundamental game mechanics.
The studio's latest installment, We Were Here Forever, is a cooperative puzzle game where players take on the roles of two Explorers trapped in the fallen kingdom of Castle Rock. The game is played in a first-person perspective, with each player starting in a different location and unable to see the other player's surroundings. To progress through the game, players communicate with each other using walkie-talkies and solve a series of mind-blowing puzzles together. This unique adventure features various asymmetric puzzle designs where each
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