As Deathloop finally lands on Xbox Series X and S, so too does the time-manipulating first-person shooter's 'Golden Loop' update – bringing with it a wealth of new abilities, weapons, enemies, and, at the request of existing players, a new ending. Not that Deathloop has ever taken itself too seriously since last year's release on PS5 and PC, but with its new additions, there's a tangible sense that developer Arkane has really let its hair down; that with these nips and tucks the studio is having fun. And, as we've come to expect from a team who rarely puts a foot wrong, choice once more underpins everything that it's thrusting into the hands of its players.
Fugue, for example, is a new projectile that slows and confuses targets, momentarily rendering them harmless. It can be upgraded to turn enemies hostile against one another, and, should said enemy die while infected with Fugue, a further upgrade will cause that enemy to inflict Fugue on their nearby allies too. The Halps Prototype, on the other hand, is an energy cannon whose laser beams are ripe for ricochets and bank shots, in turn adding a new layer of depth to cover and combat.
"Choice and having fun are such important parts of all the new features we've added," explains Jonathan Foudral, Deathloop senior producer and creative lead on the Golden Loop update. "We're always considering how we support different kinds of playthroughs, and when we add new systems and features, we always need to make sure they work with all the existing ones. With Fugue, it confuses enemies, so you might use it to sneak in behind them, or you might use it in the middle of combat to make them vulnerable. You can choose stealth or create chaos, but we always want it to be fun."
Deathloo
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