Bungie has nerfed a popular Destiny 2 perk that allowed players to use certain swords to travel vast distances in a hurry, which hasn’t gone down very well in the community due to unintended consequences.
To catch you up, some swords in Destiny 2 can roll with the Eager Edge perk, allowing you to gain “increased sword lunge distance immediately after switching to this weapon”. Players use the perk to skip PvE encounters, flex on unfortunate souls in the Crucible, and just swoosh around the map for fun.
Now, though, Bungie has taken another stab at balancing the perk to prevent people from clearing encounters in ways that haven’t been designed for. As revealed in Destiny 2’s latest patch notes (opens in new tab), the developer has “fixed an issue where Eager Edge could be used multiple times in a single activation”.
Simply put, the change has caused a massive stir within the community. One player has collected many common complaints in a Reddit thread (opens in new tab): the gist is that movement is now broken (opens in new tab) in odd ways, you can still use Eager Edge to grief players (opens in new tab) by pushing them off the map without them being able to return using the same perk, and most speedrun skips are still possible. There's also a general feeling among some that this is another change that makes the game less fun. (opens in new tab)
In response, senior community manager Dylan Gafner clarified (opens in new tab) on Twitter that the perk was nerfed because the team "was finding numerous issues where the perk could be used to skip encounters, break mechanics, and generally cause issues with the game."
Gafner also says that the team would typically call out a change like this ahead of time with developer
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