The first project released by the Hideo Kojima's studio, following the separation from Konami, was Death Stranding, an eccentric game about a delivery man who attempts to reconnect a fractured version of America following an apocalyptic event caused by otherworldly beings known as Beached Things. The game was polarizing due to its slow pace and its unconventional storytelling, but it garnered enough success for Norman Reedus to heavily suggest a Death Stranding sequel may be on the way.
With a sequel, Kojima Productions has an opportunity to polish and perfect the ideas introduced in Death Stranding, as well as to innovate on the new strand genre that Kojima claims to have created. It may be a good idea for the developer to look to another highly successful slow-paced open-world game — Red Dead Redemption 2. While Sam Bridges is a unique hero made memorable by his ability to overcome isolation in the most desolate of environments, it would not do him any harm if, in Death Stranding 2, he wound up drawing inspiration from the Wild West cowboy Arthur Morgan.
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One of the things that make Red Dead Redemption 2 such a standout game and make Arthur Morgan an incredibly immersive character is the depth and changing nature of his relationships with others. When players interact with NPCs, they can choose between greeting them and having a pleasant moment, or they can decide to antagonize their interlocutor and see if it leads to a brawl or gunfight. Furthermore, NPCs do not suffer from amnesia, and some will remember Arthur's kind or cruel treatment during future encounters, which leads to unexpected benefits or troubles. As result, relationships with the
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