Massive Multiplayer Online or MMO games have been a great way to spend some social time in a simulated game world since Neverwinter Nights launched in 1991. This title showcased how a game world could be connected via internet servers and be a platform where people could play and hang out together.
Since then, MMO games have become quite the rage, with many becoming some of the most commercially successful in history. Many also tend to include role-playing elements, as the vast open world is the largest appeal.
These worlds tend to be very expansive to accommodate the sheer amount of players that require content to enjoy.
However, not all MMO games have a large map for users to traverse, as sometimes, for various reasons, they fall short of the large-scale expectations of users.
Note: This article reflects the writer's opinions.
After the overwhelming success of Skyrim, Bethesda released their next project set in the fictional world of Nirn, titled Elder Scrolls Online. It was an MMORPG, initially placed in a handful of playable zones from nations across Tamriel.
Depending on the race selected during character creation, it was determined which nation gamers would start in, although all areas were accessible after the tutorial.
Since the title is set across multiple playable sub-regions instead of just one open map, determining the size becomes a difficult task. However, it does feature the most locations seen in an Elder Scrolls game, even taking players to previously unseen regions such as Elsweyr, the Summerset Isles, and most recently, the Systres Archipelago.
This title initially told the story of a Daedric Prince invasion, which players had to work with others to stop. Since then, each expansion has introduced newer story
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