Movies achieve the “so bad it’s good” moniker all the time; the proof of that is in cult classics like The Room, Xanadu, Super Mario Bros., Macand Me, Manos: Hands of Fate… and so on.It’s fun to rib on a goofy movie with friends, maybe while inebriated, if that’s your thing, since watching a movie is usually a more passive activity. Video games, on the other hand, tend to require input and even skill, and more often than not, a bad video game gets its reputation due to unfair difficulty and bad design. The frustration of playing a bad game makes it hard for any of them to qualify as “so bad it’s good.” And yet, I have found the perfect contender for that description, and it’s even on Xbox Game Pass. It’s a 2010 third-person action game by Visceral Games called Dante’s Inferno, based on Dante Alighieri’s epic poem, according to the loosest possible interpretation of the words “based on.”
The main reason I recommend Dante’s Inferno, despite its laughable plot and setting, is that the combat still feels damn good, even after all these years. Its scythe-swinging hero and religious themes make it look like a pitch-perfect God of War knockoff. (Its lead combat designer, Vincent Napoli, left Visceral Games in 2010 to work on God of War games for Sony Santa Monica until 2018.) It even feels like a God of War. In fact, stringing together combos as Dante feels more satisfying and fluid to me than even the modern-day God of War reboots — which is why I’m almost sad that this game never got a sequel. Instead, it’s gone down in history as the black sheep creation of Visceral Games, the studio better known for the Dead Space franchise.
It’s probably for the best that this game never got a sequel, because the plot is completely
Read more on polygon.com