After a year in Early Access, bastard-hard action-platformer Dead Cells arrived at version 1.0 in 2018. It's still being updated regularly, with recent additions including The Queen and the Sea DLC and free add-on Break the Bank. There's more to come. In a recent interview with Twinfinite, marketing manager Matthew Houghton said, «When I first arrived at Dead Cells around a year ago, Arthur [Décamp, designer] showed me the game and what the team still had and I said, 'OK, so we are only about halfway through Dead Cells now.'»
In that interview, Houghton and Décamp discussed an update that's been in the works for the last four months, which will rework some of the older weapons, reduce the cost of early-game items, and add a substantial list of accessibility features. «Obviously, we kept in mind that Dead Cells has to remain challenging for everyone,» Houghton said, «but now you will be able to adapt the challenge to your needs and enjoy the game and tweak the experience to make it better for you.»
Those features are available to try in the current alpha build. They include input customization (with options like removing long-presses and complicated inputs), visual customization (with options for changing fonts, colors, outlines, UI size and transparency), sound customization (with separate sliders for the volume of active skills, enemies, the environment, interactables, and so on), and an assist mode.
«When you activate assist mode,» said Houghton, «there is a disclaimer that comes up saying part of the fun of Dead Cells is to enjoy the tough but fair experience, but that we know that it can be complicated for some people.» Assist mode will let you turn on continues, resurrecting at the start of the current biome rather
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