God of War: Ragnarok developer Santa Monica Studio has detailed how accessibility features have been expanded for the sequel. Using the previous God of War's accessibility features, the studio has added more than 60 ways to adjust gameplay and make the title more approachable.
Some of the new systems include more customization options for subtitles, expanded sound effects captions, and a fully re-engineered and responsive user interface. These elements have been designed to make the on-screen text easier to read as well as assist with puzzles that have sound cues, and an optional direction indicator will show where important sounds have come from.
You need a javascript enabled browser to watch videos.
Want us to remember this setting for all your devices?
Sign up or Sign in now!
By clicking 'enter', you agree to GameSpot's Terms of Use and Privacy Policy
Now Playing: God of War: Ragnarok — Everything We Know
The controller-remapping system has been rebuilt and will allow you to either make use of a wide range of preset layouts or customize your inputs to your own specifications. As an example, individual buttons can be swapped for select complex actions and you can choose alternate configurations from a preset list.
One of the other interesting accessibility features is a new high contrast color mode that can be used to apply a color to objects in-game like targets, enemies, and other characters. When active this will apply a color layer to characters that will make them more visible against the background, or alternatively, you can desaturate the background to further increase the contrast.
Traversal paint, loot items, and special effects can also be made more visible in this mode. Navigation assist, traversal
Read more on gamespot.com