The rules of Dungeons & Dragonsare as complex as they are numerous. This can lead to there being many loopholes and exploits that players can use to upend a Dungeon Master’s plans. While these exploits are all perfectly within the realm of the Player’s Handbook guidelines, there are tricky ways to use them to subvert expectations at the table.
Exploiting the rules of Dungeons & Dragons does not necessarily mean breaking them. In fact, more often than not, it involves using the particular and technical details of the rules to one’s advantage in an unexpected way. While these tricks are intentionally meant to undermine and overturn anticipated results, it is important to remember rule zero of Dungeons & Dragons which is that the person running the game ultimately has sway over the mechanics, and can override published rules for house rules.
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The D&D exploits listed are a combination of spells, actions, and items that all have listed rules in the fifth edition Player’s Handbook. It is important to discuss rules with the Dungeon Master before starting a campaign to know whether or not these exploits even align with house rules. Utilizing and exploiting homebrew rules follows a similar process of thinking through the technical and arbitrary application of seemingly underpowered items.
Portable Holes are handy items that can create a direct passageway to an extra-dimensional plane in D&D. This hole can be unfolded and laid out on any flat surface to create a gateway that can store most any living or inanimate object. Players can then fold up the hole and take it with them, keeping whatever is inside it safe. Living creatures can survive inside the hole for around ten minutes
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