Last week AMD made its FidelityFX Super Resolution (FSR) 2.0 upscaler open source on Github(opens in new tab) so that developers could easily implement its latest upscaling technology into their own games with the minimum of fuss. To prove just what is possible in this brave new world, one enterprising mod, the wonderfully named PotatoOfDoom(opens in new tab), has used this to add FSR 2.0 to Cyberpunk 2077(opens in new tab).
This is more a proof of concept than anything else, but it works and can boost your framerates significantly too.
How it works is probably the most impressive thing of all. Our heroic modder has taken the DLSS framework and repatched it to use the AMD FSR 2.0 DLLs. Once you've downloaded the files and copied them to the same location as the main Cyberpunk 2077 executable you'll need to run a specific registry tweak to set up the translation from DLSS to the FSR 2.0 commands.
In case you're wondering, Cyberpunk 2077 already has support for AMD FSR 1.0, which is a fine way of boosting your performance if you don't have access to DLSS, but it basically doesn't look anywhere near as good. That first implementation isn't a temporal upscaler, so you'll see plenty of shimmering of smaller elements like wires and railings. FSR 2.0, however, is temporal, so the biggest thing you'll spot is that in motion it simply looks much better.
If you're rocking an Nvidia graphics card that has the silicon to handle DLSS (i.e. is an RTX graphics card), then that should still be your preferred choice.
As you can see from the benchmarks below, DLSS is not only quicker, but it looks better too, although honestly, it's so close to FSR 2.0 that you'd be hard pushed to spot the difference outside of pausing the game and
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