The disastrous launch of Cyberpunk 2077 remains the most significant cautionary tale for AAA game development for this decade.
Hyped up years before release, this game had to chase the shadow of The Witcher 3's overwhelmingly positive reception and reputation as the biggest role-playing game of that generation. When the time came, however, Cyberpunk 2077 failed to deliver the perfect synthesis of role-playing agency, scale, and depth of world it was trying to market.
On top of everything else, its technical stability was questionable across different platforms. While the PC port struggled to optimize resources properly, the last-gen console versions had borderline unplayable framerates.
Compounded by the buggy, unpolished state of the game at launch, it eventually led to Sony taking it off the PlayStation store in December 2020.
Since then, CD Projekt Red has been working hard to reclaim its image as one of the most beloved AAA RPG developers in the current era of gaming.
The breadth of changes that patch 1.5 brings to the table ranges from engine-level technical changes and fixes to a significant revamp of game balance.
To sum up, the gameplay rebalance is mainly geared towards a top-down reimplementation of body mods work and a rework of the quest reward economy to be more consistent. The long and short of it culminates in more rewarding jobs in general.
The combat AI itself has also received some much-needed love. Players can now expect the enemy to be more logical and efficient with their use of cover, blocking, evasive maneuvres, and tool usage.
Follower NPCs will also benefit from the new behavioral updates to weapon equipment, reload, and shooting logic. They can, however, now be temporarily disabled after crossing a
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