My favorite roguelikes are the ones that give players the tools to break the game. The Binding of Isaac is on the top of that list — I’ve crashed the game too many times to count at this point. Cult of the Lamb is absolutely not one of those games. It’s much tamer. But by combining its own roguelike action with town-building (more cult-building, really) mechanics, it’s already set itself apart.
My demo of Cult of the Lamb at PAX East 2022 started with the game’s titular lamb being led to the slaughter. Animals are sacrificed to keep some old god locked away, but being sacrificed instead sends this lamb straight into that god’s arms. It resurrects the lamb to be its conduit in the world and starts a cult in its name.
That’s what’s happening in the background of Cult of the Lamb. As far as I could tell, it wasn’t that important. Once the lamb is brought back and given power through the old god’s dark crown, I was pointed to some monsters to kill — and to the first part of the game that really impressed me.
Cult of the Lamb is deceptively fast-paced. I found that dodge-rolling around (which you can do as much as you want) makes me zip around much faster than just walking. I quickly got into the habit of rolling around enemies’ attacks before hitting them with a quick combo from my sword. I didn’t stick to that strategy during my whole demo though. Eventually, new abilities and a new weapon made me want to switch things up.
Over the course of runs, players can pick up new abilities and weapons, all of which drastically change gameplay. Picking up a dagger, for instance, immediately changed my attack move set. However, it came with the added bonus of summoning spirits that flew into enemies whenever I destroyed a pile of
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